Monday, August 22, 2011

C# 3D XNA Hard To Kill

A scientific experiment, being funded by a private military organization, has been underway for 10 years. It's objective: create an army of highly aggressive super-soldiers, with no fear and an appetite for destruction. But when all of the test subjects turn out horribly mutated, and dangerously psychotic; the experiment is aborted, and the order is given to terminate the subjects. But the lead researcher – Dr. Hans Franz – has other plans. After murdering his research team, he unleashes his most powerful, and dangerous experiment, a highly evolved killing machine, to lead the mutated zombie horde. You are subject 613, armed only with bladed claws - and an appetite for human flesh – you must slaughter your way through hordes of military security, and research staff, to prevent the destruction of the facility's nuclear reactor, and free your undead army.

As this was a group project, I worked primarily on the programming of the game. I designed and implemented our level format, the beginner tutorial, the player movement and combat, the enemy AI and other general programming. I also designed half of the levels that appear in the game.

Download Windows Version
Download XBox 360 Version
Note: Requires XNA game studio to unpack. XNA can be downloaded here.

   

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